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3ds Max
Autodesk® 3ds Max® 2009 software is a full-featured 3D modeling, animation, rendering, and visual effects solution used in the creation of top-selling games and award-winning film and video content. Quickly and efficiently generate convincing characters, seamless CG effects, and jaw-dropping environments.
- Get Precise Visual Feedback and Professional Final Renders
Reveal™ rendering in Autodesk® 3ds Max® software streamlines and accelerates iterative workflows by providing precise control over what is rendered in the Viewport or Framebuffer. Access to a ProMaterials™ library for mental ray® also provides materials for creating real-world design and building surfaces.
- Streamline Your Character and Mapping Workflows
With 3ds Max 2009, Biped now offers animators a more efficient workflow for rigging quadrupeds, together with other features that facilitate the character animation process. The release also delivers new UV editing features including a UV spline mapping tool, and enhanced Pelt and Relax toolsets that streamline the UVW unwrap workflow.
- Move Data: Quickly and Accurately
With 3ds Max 2009, you get the information you want, the way you want it. Greater OBJ translation fidelity and more import/export options mean more accurate data transfers between 3ds Max and Autodesk® Mudbox™ software or other digital modeling packages. Autodesk 3ds Max 2009 also delivers improved Autodesk FBX® memory management and new import options that support interoperability between 3ds Max and other products such as Autodesk® Maya® and Autodesk® MotionBuilder® software.
http://usa.autodesk.com/3ds-max

AfterBurn
AfterBurn is a production-proven volumetric effects plugin that has been used in cinematic productions such as Flight of the Phoenix, K-19: The Widowmaker, Armageddon, Dracula 2000, various IMAX movies and games such as Warcraft 3, Starcraft, Sin and many others.
It is a particle based volumetric solution, where AfterBurn builds a volumetric effect around each particle center. With numerous controls, user can add more or less detail to the volume, change color, rendering method and more. Most of the parameters can be animated over the particle age (or some other property) by using AFC and Interpolation Controller.
AfterBurn pioneered many unique features to 3ds max atmospherics, such as intuitive user interface layout, AFC controllers, HyperSolids rendering engine, metaballs, AfterBurn Daemons, support for Rendering Effects and more.
This all-in-one solution enables rendering of ultra realistic effects ranging from clouds, pyroclastic smoke, dust, superb explosions effects, liquid metals and various procedurally defined "hard" objects.
One of the AfterBurn's many unique features is the ability to assign glows, and even depth-of-field to different parts of the volumetric effect. This is possible since AfterBurn lets the user create their own channels for Z-Buffer, ID-Channel Buffer, and Age Buffer. These channels can be transferred to 3ds max standard buffers through FusionWorks for use of other (non-AfterBurn) Rendering Effects. AfterBurn even has its own Glow filter, which is capable of glowing AfterBurn volumetric output - with glow color, strength and size varying with the age of the volumetric particle.
With AfterBurn's intuitive user interface and three preview windows, exacting complex effects can be created quickly. Like 3ds max, nearly every parameter is animatable. As an aid to animating parameters based on particle age, AfterBurn features optional spline-based graphic control (AFC) of almost each parameter.
Effects like fire turning into a smoke are easily created with just one particle emitter, and one AfterBurn entry.
http://www.afterworks.com/AfterBurn.asp

CINEMA 4D
The eleventh generation of CINEMA 4D is another milestone in the development of professional 3D software and a testament to two decades of excellence by MAXON's programming team. Professional 3D animation tools have never been easier to use.
- The Easiest To Use 3D Application
CINEMA 4D's intuitive interface and logical workflow make it possible for those new to 3D artistry to dive in and be productive quickly. Feedback is smooth and interactive so you can let your creativity run free.
- State-of-the-Art Technology
CINEMA 4D's state-of-the-art architecture means it is always the first to benefit from new technologies and advancements - 64-bit support on Windows and Mac OS or Multiprocessing to name a few. MAXON is a development partner of many leading IT companies, including Intel and Apple. As such MAXON has early access to many future technologies which makes it possible to tailor our products accordingly. Our customers can rely on latest technology and maximum security for their investment.
- Modularity makes it suitable for all industries.
The core application contains everything you need to create high-end 3D images and animations. For those artists whose work demands more than the basic application, MAXON provides numerous seamlessly integrated modules. Modules can also be purchased individually or in affordable bundles. For specific industries, such as architecture and engineering, MAXON also offers Editions that contain specially tailored functionality.
There is a CINEMA 4D to satisfy the needs of every artist and industry that utilizes 3D graphics. Take a tour through our solutions pages to see where CINEMA 4D dominates and thrives worldwide - then download a demo version and convince yourself.
http://www.maxon.net/content/products/cinema4d/cinema4d_e.html

Key Features
- Production proven results demonstrate this technology’s ability to achieve realistic smoke and fire effects for cutting-edge industry applications.
- FumeFX supplements the user’s artistic vision with the power of real-world physics for the ultimate in both style and realism.
- A multitude of parameters and FumeFX helpers give users maximum control of the fluid’s behavior and appearance.
- Easy to use, basic effects can be created with just a few clicks.
- Options include the use of powerful AFC and Gradient controls.
- Plug-in design incorporates extensive support for Particle Flow and Thinking Particles.
- Dynamic simulations allow for bi-directional influence between FumeFX and particle systems.
- Advanced scripting is possible with almost every aspect of FumeFX, including access to all simulation data.
- FumeFX is capable of dynamic interaction with other scene objects.
- Availability of stand-alone rendering library for Windows and Linux, both 32 and 64 bit versions.
- Simulation
- Start simulations from scratch or by using other simulation results as starting point.
- Stop, pause and continue simulations at any point.
- Simulation is multithreaded – user can select how many CPU’s to dedicate to simulation.
- Simulations beyond available memory can be swapped to disk.
- User can watch the simulation progress in the interactive Preview Window.
- Draft simulations can be created in mere minutes for fast previewing.
- User has control of which data will be written to output files for rendering and other uses.
- Rendering
- mental ray renderer support.
- The Preview Window gives users almost instant feedback on render settings.
- Fast self-shadowing is produced through an Illumination Map.
- A highly efficient Multiple Scattering model enhances light dispersion throughout fluid.
- Fluid Mapping integrates procedural map details with fluid motion.
- Plug-in design includes advanced Global Illumination casting support for final Render.
- The dynamic FusionWorks atmospheric renderer provides:
- Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog
- Ability to apply Image Motion Blur
- Option to affect Effect Channel
- Z depth
http://www.afterworks.com/FumeFX.asp

Houdini
Houdini combines superior performance and dramatic, new ease-of-use functionality to deliver a powerful and accessible 3D animation experience to CG professionals everywhere. With a new user interface designed to match the UI standards of the CG industry, you can enjoy smooth, stress-free learning and unparalleled results.
- Node-Based Workflow
- Modeling
- Texturing
- Animation
- Character Rigging
- Lighting
- Built-in Compositing
- Python Support
- Particles
- Rendering
- Mantra Rendering
- Particle Rendering
- Third Party Rendering
- Integrated Dynamics
- Fluid Dynamics
- Wire Dynamics
- Cloth Dynamics
http://www.sidefx.com/index.php

Lightwave 3D
LightWave 3D® is a complete modeling, animation and rendering solution. Its native renderer is unparalleled and serves as the centerpiece in the production pipeline of many facilities both large and small. Render nodes are free and set up is quite straightforward. LightWave Modeler excels both as a subdivision surface and a polygonal modeler, fast, efficient and again, straightforward in functionality. In addition, an industry leading node-based texturing and shading system allows you to create any look you desire - quickly and easily.
LightWave is in the midst of a major renaissance driven by the needs of 3D artists worldwide. Vast improvements have been made to the system in the LightWave v9 development cycle. A large troupe of LightWave artists contribute to the development efforts through the Open Beta program, where registered owners of LightWave v9 gain early access to the software for testing and feedback. As a result, the LightWave v9 series, including the recent LightWave v9.5, has seen the addition of the following benefits:
- Character Animation Enhancements:
- FiberFX: Complete hair and fur solution for all platforms.
- Collada, FBX and OBJ I/O support: Improved compatibility with other applications.
- Enhanced IK and Animation Systems: Provides improved character animation controls.
- Rendering:
- IES Lighting: Accurately duplicate physical lights from manufacturers’ datasheets.
- Radiosity Cache: Unique animated and static caching with size multipliers.
- Photoreal Motion Blur: Artifact-free live action blur as if photographed with film
- New anti-aliasing methods: Greater control for balancing quality with render speed.
- New global illumination and radiosity: Easily create photorealistic scenes, sharacters and products while simulating the effect of real-world lighting in photography.
- Progressive previews for global illumination: Provide immediate feedback
- Implementation of state-of-the-art BSP/KD Tree Algorithm: Provides much faster and more efficient raytracing; bigger scenes render a lot faster.
- Improved multi-threading with dynamic segmentation: Insures maximum use of available CPUs, optimizing render times.
- Adaptive Pixel Subdivision:
- Speed increases many times over previous versions of LightWave: More efficient render times for today's increasingly ambitious high polygon-count scenes for production.
- Adaptive subdivision of a mesh based upon distance from the camera and visibility: Allows for effective use of system resources for workflow viewing versus rendering.
- APS Choice: Per Object, Per Polygon and Per Pixel: Provides the widest range of flexibility.
- Advanced Camera Tools:
- RealLens Camera: Physically correct cameras allow recreation of any real-world camera lens for matching footage rendered in LightWave to real-world photography. (a must for compositing CGI and real footage together)
- New rendering technology produces scenes using arbitrary camera lenses and warps: Create fantastic effects such as: camera plane deformations, arbitrary projections, UV map generation, true orthographic rendering, space warp simulations, lens distortion duplicating real-world lenses or "imaginary" lenses and one-camera 360° panorama rendering.
- Node Editor:
- New subsurface scattering materials and shaders: Accurately simulates lighting and shading for materials such as marble, milk, etc., as well as a specific and easy to use material for skin shading.
- Material Nodes: Conductor, Dielectric, Delta and more: Allow for the creation of physically accurate surfaces such as glass, liquid and metals quicker and easier than ever before.
- New Make Material and Standard Nodes: Allow for conbination of shading models and other node maps to create your own distinct material.
- Blinn, Oren-Nayar, Ambient Occlusion and other shading models: Provide unlimited shading possibilites.
- Shaders for sub-surface scattering & anisotropic specular & reflection shaders: Allow for easy-to-use chromatic dispersion in surfaces, and offer spectacular visual impact.
- Support for normal maps from ZBrush® 2 and Mudbox™: Adds incredible detail to low-poly models via displacement.
- Workflow flexibility: Nodes can be used freely with layers and even shader plug-ins.
- Full support of native controls and envelopes: Best of both worlds when texturing materials - quick and easy traditional layers and powerful and flexible nodes.
- Full SDK support: Allows third-parties to create nodes (including shading models) and for third-party renderers to interface with and query nodal shaders. A vast selection of third-party nodes and cameras is already available.
- Modeling:
- Improved editing performance: Create and edit your models and meshes faster than ever before.
- New screen drawing system in OpenGL: See the results of your changes faster than ever before.
- Catmull-Clark subdivision surfaces: Expand and simplify the modling workflow by widening subdivision capabilities to include edges, edge weighting and n-gons.
- Other LightWave Benefits:
- Native 64-bit support: Ability to access more RAM allows for creation of more complex and realistic scenes, as well as production at higher resolutions for film, high-definition television and print.
- Dual & Multicore support: Allow you to tap into the full power of the latest advancements in hardware technology.
- Unlimited Free Render Nodes: Make photorealistic rendering affordable across a large network.
- Free technical support: Saves time and money.
http://www.newtek.com/lightwave/

Maya
Award-winning Autodesk® Maya® software is a tool of choice for those in the film, television, game development, and design industries who desire a high-level of control over their 3D content workflows and pipelines. Artists and designers select Maya because of its intuitive user interface, which facilitates customization and fine-tuning of effective workflows, and technicians (technical directors and programmers) choose Maya for its reliability, open architecture, wide range of supported platforms, and the ease with which it can be incorporated into any existing or new production pipeline.
- Productivity-Enhancing Workflows
Get unmatched productivity through a combination of performance and workflow features, including marking menus, 3D manipulators, selective display, brush-based tools, selection management tools, and unlimited levels of undo. Advanced data and scene management functionality give you the flexibility to work the way you want.
- Comprehensive 3D Modeling and Texturing Toolsets
Access a full suite of production-proven polygon, NURBS, and subdivision surface modeling and texturing tools. The polygon workflow tools, including advanced selection functionality, attribute transfer tools, an interactive UV layout and unfolding mode, and optimization tools—have also been designed to promote efficiency.
- Powerful Animation Functionality
Animate characters and other scene elements with a comprehensive range of specialized keyframe, nonlinear, and advanced character animation editing toolsets, including animation layers, graph and dope sheet editors, constraints, expressions, a nonlinear animation data editor, full-body inverse kinematics (IK) system, skinning functionality, and Maya Muscle.
- Advanced Visual Effects Tools
Produce any visual effect you can imagine, from highly realistic natural phenomena to stylized, 2D “painterly” effects. Maya software delivers dynamic interaction of hard and soft bodies determined by physical rules, along with the state-of-the-art visual-effects technology of Maya nCloth, Maya nParticles, Maya Fluid Effects, Maya Fur, Maya Hair, and more.
- Flexible Rendering
With Maya, you get the freedom to choose the right renderer and rendering pipeline for your project. A unified user interface and workflow provide easy and consistent access to the Maya hardware and vector renderers as well as the powerful mental ray® for Maya and mental ray for Maya network rendering (Satellite) options. You can also use the Render Layers and the Render Pass tools to create an efficient workflow from Maya to Autodesk® Toxik™ software and other compositing packages.
- Tools for Extending and Customizing Maya
Customize, extend, and manipulate Maya. The fully integrated Maya Embedded Language (MEL) and Python® scripting languages give you high-level access to every aspect of the software so you can create custom windows, reconfigure the user interface, and issue commands from an HTML page. Moreover, the OpenMaya API/SDK completely unlocks the power of Maya for C++ and Python developers, providing direct, low-level access to all scene data required to make effective plug-ins and new types of nodes, shaders, manipulators, file importers and exporters, and more.
https://www.Autodesk.com/Maya
Maxwell Render
Maxwell Render™ is a physically correct, unbiased rendering engine. By calculating complex light interactions, Maxwell Render is capable of simulating light exactly as in the real world. Unbiased means Maxwell Render™ does not use tricks to imitate real world behavior like other renderers – everything is reproduced as it is through governing physical equations.
Maxwell Render™ can fully capture all light interactions between all elements in a scene no matter how complex they are. All lighting calculations are performed using spectral information and high dynamic range data.
Maxwell Render™ is more than just a render - its core is completely different from other engines. The concept of “rendering” falls short of Maxwell Render’s scope and potential. What we are dealing with isn’t just another render, it’s The Light Simulator.
Maxwell Render™ has been acclaimed as a landmark in the next-gen rendering technology, having produced the best photorealistic images to date.
Maxwell Render™ is the perfect solution for high end rendering for photographic quality and advanced lighting, especially in areas like architectural visualization, industrial and product design, prototyping and 3D production.
http://www.maxwellrender.com/

Orbaz Particle Studio and Particle Tools
Particle Studio is a particle system plug-in for 3D Studio MAX and introduces an event driven paradigm for MAX users. For standard particle system you define a set of parameters at the beginning of the particle system. Then, you control the particle system over time by either altering those parameters, or by using space warps or other tools. While this is effective, it can be tedious and limiting when it comes to creating various types of particle systems. Particle Studio’s event driven paradigm breaks the particle system up into time-based events. At any given time over the life of the particle system, you can define a new event, and a new set of parameters for that event. Event driven paradigm generalizes "object keyframing" concept for particle systems. When you create a keyframe in an animation, you determine that you want to have certain elements in certain positions at a given point of time. When you create a multiple keys at different points of time, MAX interprets the animation in the intervening frames. With an event driven particle system, you define the particle parameters for set blocks of time, called event blocks. Each event block is comprised of two or more elements. Particle Studio interprets how the particle will react between the different event blocks and their elements.
Here are the most important features of Particle Studio:
- Event Driven Paradigm
- Event Map
- Time Table
- Quick Setup
- True Object Fragmentation
- Anti-Collide
- Space Warp Activation/Deactivation
- Mapping Control
- PS Helper Objects
- Object Control
Particle Flow Tools is a set of operators and other software tools created by the original author of Particle Flow for extending its capabilities. Some of these are improved versions of the features in Particle Studio, Atomizer, Glider and Spray Master plug-ins, while others are brand new, designed to the specifications of top Hollywood special-effects artists who use them in movie production. You can drop the Particle Flow Tools plug-ins into your 3ds max installation and instantly start using its powerful capabilities to organize and ease your workflow, as well as create amazing particle effects that were previously impossible or would have required extensive scripting.
http://www.orbaz.com/products/

RealFlow
RealFlow is a stand-alone application, fully working in 32 and 64 bits, it works on various OS, it is OpenGL compliant that works with 3DStudio MAX, Maya, LightWave, XSI, Cinema 4D and Houdini. Due to RealFlow's Computational Fluid Dynamic (CFD) engine and its propagation rigid body solver, any kind of effect is possible, from a tornado that breaks a roof apart, to a flood, to a river with flowers floating on it, to a rainstorm; anything you can imagine! Special features include a wet map generator to create surface wetting effects and the inclusion of a camera into the simulation.
RealFlow has been used for the production of spectacular effects in numerous major movies. These include Poseidon, X-Men 3 (The last stand), Charlie and The Chocolate Factory, Lord of the Rings: The Return of the King, and Ice Age 2 (The Meltdown) to name but a few. It has also been used to produce effects for countless commercials and television products worldwide.
Working in conjunction with the most popular 3D platforms, its core consists of an extremely realistic, physically based continuous-particle system and a new stacking rigid body solver. A team of physicists and dynamics engineers have been working on RealFlow for 8 years to bring this groundbreaking technology to the world of CG.
http://www.realflow.com/n_what.htm

Renderman Studio
RenderMan Studio is a collection of tools that form an advanced render pipeline that is both easy to use and fully customizable. From Maya scene translation, to network rendering, to compositing . . . RenderMan Studio provides a powerful render pipeline for maximum efficiency. The RenderMan Studio includes:
- RenderMan for Maya Pro
Integrates tightly with Maya to provide a bridge to Pixar's RenderMan.
- Slim
The complete solution for shader management and creation. Build shaders visually and take full advantage of the RenderMan Shading Language.
- Alfred
The scriptable work distribution system. Perfectly suited for managing large render farms.
- "it"
The image tool with powerful script based compositing.
https://renderman.pixar.com/products/tools/studio.html

V-Ray
The V-Ray rendering system has a rich set of features; we have listed some of the major ones here. For a full list of features and capabilities visit the V-Ray documentation. Please be aware that every features is subject to change without prior notice.
- Core architecture
- Multi-platform object-oriented API
- Fully multithreaded core
- Unified sampling system based on Schlick sampling
- Distributed rendering
- Efficient shading system specifically optimized for ray-tracing
- Modular architecture - many components of the system can be replaced with custom ones
- Geometry
- Efficient geometry handling
- True instance rendering
- On-demand dynamic geometry creation
- On-demand geometry loading from disk files
- Displacement mapping
- Catmull-Clark and Loop subdivision surfaces
- Extensible with custom geometric primitives through the V-Ray SDK
- Image sampling
- Three different image sampling methods
- Full-scene antialiasing
- Progressive path tracing
- Support for additional render elements (diffuse, reflection, GI etc)
- Advanced color (tone) mapping controls
- Extensible with custom image samplers through the V-Ray SDK
- Illumination
- Physically accurate full global illumination solutions
- Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
- Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
- Physically accurate area lights
- Efficient illumination from HDR environments
- Procedural sun & sky models
- Extensible with custom lights through the V-Ray SDK
- Physically accurate area lights; IES photometric lights
- Shaders
- Physically plausible materials
- Blurry reflections/refractions
- Accurate hilights
- Sub-surface scattering
- Support for efficient material layering
- Extensible with custom shaders through the V-Ray SDK
- Camera effects
- Depth-of-field with bokeh effects
- Accurate motion blur
- Physical camera model
- Extensible with custom cameras through the V-Ray SDK
- Extras
- Toon effect
- Fur generator/raytracer
- Extended matte/shadow capabilities
- Support for Render-to-Texture mode of 3ds Max
- VRaySphereFade to isolate only specific portions of the scene for compositing
- Frame buffer
- V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
- Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files
http://www.chaosgroup.com/en/2/vray_features.html
 
 
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